Multiple Cyclones will now auto-cast Lock On onto the same target.Lock On max range reduced from 15 to 9.Lock On cast range reduced from 7 to 6.Lock On no longer has a delay before first shot, and maintains weapon cooldown between lock ons.Auto attack damage/attack speed now 11 (+3 vs mechanical), 0.481 cooldown, +1 damage per upgrade.Lock On now uses the Cyclone's auto attack damage, and no longer ignores armor.Auto attack range increased from 5 to 6.Promote more interaction in late game scenarios, by making units such as Tempest, Mothership, and Brood Lord more maneuverable.Bring more visual clarity to important units on the minimap, as well as relevant abilities like Widow Mine targeting, and Disruptor's cooldown indicator.Make over specialized units (Cyclones, Mothership, and Infestors) viable throughout more stages of the game.Increase the variety in the mid game and late game army compositions by reducing the strength of massed Ghosts, Banelings, and Disruptors.Make Protoss more stable on a professional level in the early game vs Raven pushes and more able to fight Terran mid-late game armies without solely relying on Disruptors.With the new Patch 5.0.12 released today, we've tried to the accomplish the following goals,
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